returning projectiles poe. A physical based projectile spell that launches several projectiles in an arc in front of the caster. returning projectiles poe

 
A physical based projectile spell that launches several projectiles in an arc in front of the casterreturning projectiles poe Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target

Corrupting Fever Champion is a top-tier map blasting build in POE 3. Kokleekio • 2 mo. Vaal Lightning Arrow. 5m dps. ago. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. Using Nimis free up socket slot and its effectively 7. 2. Numbers will look weaker than the build realistically performs. The projectile will go through them (using up its one pierce), hit the Hydrosphere and return to hit them again. Return is a behavior of projectiles that causes them to attempt to return to the entity that fired them after they hit a target. Hitting an obstacle, hitting an enemy with no remaining projectile behaviours, or reaching the maximum projectile distance will cause the projectile to return to the. Will sub-projectiles created by split/fork/chain count towards this? F. Returning projectiles support does not work with frost blades. (2–75) to (3–113) Added Fire Damage. It causes projectiles to return and pierce all targets while returning. With awakened fork allows for projectiles that have forked to fork again. Vaal Summon Skeleton linked to Pierce, Spell Echo, Elemental Penetration, Returning Projectiles, Minion Damage (Supports are listed in order of importance, in case you do not yet have a 6l chest. Attack Projectiles Return to you attack: quiver 5 default 0: 1: ScourgeDownside (18–21) % reduced Projectile Damage damage: gloves 250 default 0: 45:. Effectiveness of Added Damage: (130-185)% Requires Level 12 Slam the ground, creating a winding fissure that deals area damage while travelling outwards. Discussion about Path of Exile, a free ARPG made by Grinding Gear Games Members Online [LOOTFILTER] NeverSink's itemfilter & FilterBlade - V8. Category: ring. ago. As part of this expansion's metagame rebalance, GGG has introduced 14 new support gems. Odealo is one of the biggest Path of Exile marketplaces. The Point Blank keystone now causes projectiles to deal 30% more damage to very close enemies (from 50%), dealing up to 30% less damage based on the distance the projectile travels before it hits (from 50% less). 70 sec Critical Strike Chance: 5. Continue reading "PoE Projectiles. The current league starter meta in Path of Exile offers a diverse range of powerful builds, with surprising outliers and unexpected success stories. Ethereal Knives fires a lot of projectiles, so the odds of you missing are really low compared to the damage bonus of hitting twice. 38 multiplier) -: 20% more attack time (x0. POE. It used to be the meta with Spark ("Spork"). Effectiveness of Added Damage: 70–210%. ex Elemental Hit)? Will Return count as in the 150. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. This passive synergizes well with the Bow Mastery that increases damage based on projectile speed . Cost: 5–7 Mana. Therefore if you want to know best uses for the new gem, just go to poe ninja to see uses for the old gem. However, for POE 3. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Returning Projectiles Pierce all Targets* * And yes, those returning projectiles can hit targets again. the order is: 1 ⇒ 2. 22 In this video I go over a potential use for the new Return Projectile Support that is. Projectiles from Supported Skills deal (61–70) % less Damage while Returning. Poisonous Concoction is a poison-based attack skill introduced in Path of Exile’s 3. It is only available by. Most sources of Returning were Final-Target-Returning. Vaal Venom Gyre can be obtained by vaaling the gem. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Projectiles from Supported Skills Return to you. With the new behavior of how projectiles return, I'm wondering how it will work with frost blades in a single-target scenario. 5% chance to Return to you Supported Skills deal 0. Level: (1-20) Cost: (8-20) Mana. 23-July-2021 update: Originally recorded for 3. Returning Projectiles Support is not implemented properly in PoB. It causes projectiles to return and pierce all targets while returning. Supports projectile skills. Only one projectile behaviour can be applied each time a projectile hits a target. Release to fire it, leaving spore pods in its. Requires Level 38. That 5th support link was probably at least 25% more damage, so realistically you’re losing 1. 20 % reduced Projectile Speed. Fury Valve absolutely should not be used in any other scenario. Far Shot does not have any equivalent wording. In most cases, yes. Venom Gyre. This means that if a skill is. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. +(20-30)% to Lightning Resistance +(30-50) to Dexterity. 96% from a Level 5 Awakened Enhance socketed in a +2 Viridis. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. 00 sec. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return . (2–75) to (3–113) Added Fire Damage. That's pretty much as good as supports get. 00% Effectiveness of Added Damage: 110% Requires. Projectile behaviours do not interfere with another but occur in sequence (unless they always pierce, in which case the behaviours after pierce are never. net Kraxizz. Tag: Support, Projectile. In this expansion, you will visit the Karui afterlife and defeat ten tribes in a series of. Can Store 2 Use. Anomalous Returning Projectiles Support. Molten Strike + Returning projectiles league start. [1] Skills gems that create projectiles usually have the Projectile or. So Split is technically the 'same projectile' just like Fork releases 2-3 of the 'same projectile' so all of them count as having 'hit already'. Projectiles from Supported Skills have (19-20)% chance to Return to you an additional Time. Projectiles have separate target lists for their initial phase and after they return, which is why returning projectiles can hit a target they (or another simultaneously created projectile) have hit before. ). This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. 65% for the split projectiles, 50% for anything returning. 40% reduced Area of Effect for Attacks to 40% increased Area of Effect for Attacks. 00 seconds. 46% from the base 23% Phantasmal Quality. Gem. Anomalous Faster Projectiles Support. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. Server: PC, Xbox One, PS4. 60 sec Critical Strike Chance: 5. Requires a Dagger or. ago. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Level: 1–20. Projectiles which. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. You can probably do dex or int stacking. 2. It can hit something again on the way back, potentially resulting in 2 hits on same target. Basicly does the returned projectile recognizes the point of origin as the character or the place it is returning from? This happens the same with skills like Spectral Throw, which, even though the projectiles return to you and end up right next to you on the return, end up doing less damage on the return. Subprojectiles. Skills gems that create projectiles usually have the Projectile or Bow gem tag. Both can be used with any projectile skill. Echoforge has the following stat ranges: Adds (600-650) to (750-800) Chaos Damage. So one projectile per set of projectiles can hit the same target again, but not several. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. POB setup budget ~ 320 div (99lvl, without Mageblood) Uber Elder - 00:00Uber Maven - 02:38U. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. Ice Spear is a cold spell that fires projectiles in sequence. but that is not the case in Path of Exile. While focusing on racing and group play in the past. It does not matter if the projectile is traveling "forwards" or is "returning". Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Now all effects that cause projectiles to return do so in any case that they can. Use our Ranger Leveling Guide for PoE - Classic Bow version. Numbers will look weaker than the build realistically performs. Vaal lightning trap has decent odds of working If the returning projectile mechanic, ensuring projectiles that go behind the target return to you for a double hit. Cast Time: 1. 00 sec Can Store 1 Use(s) Cast Time: 1. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Based on the description, it does support both spell and attack skill. 50 sec Critical Strike Chance: 5. However, if you you have a lot of returning projectiles from one attack, most of the time only one of the returning projectiles will actually hit the target. Souls Per Use: 20. Currently Nimis does something no return projectile effect does: it allows ball lightings to bounce back. Nimis. It does not grant a. It's basically a 39% more damage support if you manage to hit with the returning projectile. Each projectile can hit the same enemy. Supports projectile skills. Return is the same mechanic - return projectiles essentially count (at least they did when. Venom GyreAttack, Projectile, ChaosLevel: (1-20)Cost: (5-7) ManaAttack Speed: 120% of baseAttack Damage: (125-165)% of baseEffectiveness of Added Damage: (125-165)%Requires Level 12Fires a returning projectile that can be caught. Requires a Dagger or Claw. 22 Ancestor League New & Updated Gems including Skills, and Supports like Spellblade, Returning Projectiles, Sadism & More. The distance you aimed at initially will determine how far back the projectile returns. Effectiveness of Added Damage: 190%. Thanks to this, I think it's the best single trap. Now all effects that cause projectiles. It causes projectiles to return and pierce all targets while returning. Effectiveness of Added Damage: 47–55%. 21 Crucible League; Best Cheap POE 3. . Level: (1-20) Cost: (8-10) Mana. 00%. Frost Blades projectiles expire after a certain duration, so speeding them up enough allows the returning Projectiles from Vengeant Cascade to come back and hit the boss again before they expire, effectively doubling your DPS since you hit the target once with the melee attack and once with the returning projectile, something that was impossible. Base duration is 12. -----Stream and social media-----Streaming daily at 11:00 am U. . With an aim of doubling the projectile speed . These attacks have a small randomised spread. 21 Simplified projectile returning. 5-link without the damage nerfs. Showcasing projectile skills and discussing Vengeant Cascade mod and is it worth 2 Golden oils. ) and we can guarantee all the split. It does not grant a bonus to your. Skill functions and interactions. You can get 30% on Quiver implict and 20% on default quality on Scourge Arrow and then 10% on default quality on Returning Projectiles, alternatively 8% on tattoos. Even though the projectile is not destroyed on previous chains and will return if there are remaining chains. Level: 1–20. Frost Blades. 55%+ projectile speed. Tag: Support, Projectile. Path of Exile Wiki editing functions. . Fresh Meat Support Gem: Minions gain adrenaline, crit chance, and crit multi after being. The downside of the Returning Projectiles gem can be mitigated with Deadeye’s Far Shot passive due to its 60% “more” damage multiplier against distant targets. 4. We now take our 158277 corpse life and multiply it by 3. A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. ES: 681In Path of Exile: Heist, you'll be able to access new exclusive rewards in the Curio Display Rooms in Grand Heists. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. Requires Level 48. 21 6-Link Farm Guide - Best & Fast Ways To Get 6-Links in Path of Exile 3. Assuming the return support gem goes from -70% to -50% at lvl 20 (COPIUM), it could still be viable for many builds, also considering that it now also applies to spells instead of only attacks. Cobra Lash Deadeye Midgame Build Guide Path of Exile 3. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Return Projectile Support Creates A New Potential League Starter | PoE 3. Requires a Dagger or Claw. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Returning projectiles from Lightning Trap will not hit monsters. Level: (1-20) Cost: (5-21) Mana. Projectiles from Supported Skills deal 60% less Damage while Returning. 12:15 AM · Mar 31, 2023. View Staff Posts Post Reply. This sounds interesting when used with Scourge Arrow ASSUMING the secondary projectiles can return to you. Skill functions and interactions. Projectile Speed: 420 Launches unpredictable sparks that move randomly until they hit an enemy or expire. 00% Requires Level 28 Fires a projectile that turns towards enemies in front of it, damaging and piercing through those it hits, and leeching some of that damage as energy shield. ) (Returning Projectiles is a new support gem in 3. They don't. I'm thinking poison Molten strike will benefit from it, since getting more hits with poisons is "always" better, but i think now its not so "mandatory" as Vengeant cascade for all projectile skills. Chris' post: All projectiles now behave like arrows. Caught projectiles spiral outwards when you use Whirling Blades and do not return. We also take over the guides from writers that are no longer able to. The returning projectiles also fly past our character and can hit enemies behind us,. None of the returning projectiles will necessarily hit that target when returning - returning sends them back to you (or whatever fired the projectiles if that's a totem or similar), not to where they split. Requires Level 38. Attack Speed: 50% of base. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. my understanding is that the snipers mark projectiles will return to the marked target, but they are not able to shotgun, so at most one returning snipers mark projectile per batch will hit the target. The Fireball projectiles trigger and randomly fly outwards. It causes projectiles to return and pierce all targets while returning. yobobly •. With hydrosphere from my understanding, extra projectiles can chain back through it introducing a shotgun effect. Tora's level 7 mod "Attack Projectiles return to you". Now it just returns to you for a distance that depends on proj speed. The second form pierces all targets and has increased projectile speed and critical strike chance and multiplier. Now all effects that cause projectiles to return do so in any case that they can. If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. 00 sec. Caught projectiles spiral outwards when you use Whirling Blades and do not return. The primary will return after shooting, pierce you and the cast secondaries behind you. Scourge Arrow Attack, Projectile, Channelling, Chaos, Bow Level: (1-20) Cost: (4-5) Mana Attack Speed: 190% of base Attack Damage: (30-40)% of base Effectiveness of Added Damage: (30-40)% Requires Level 28 Channel to infuse an arrow with chaos, gaining stages while it is held. You. I'm not hardcore enough to have a Nimi's ring, but I suspect this build would work wonders with %100 return projectiles. PoEDB provides things come out each league, as well as items, uniques, skills and passives. So once outgoing and once returning. taggedjc • 4 yr. Quality no longer grants “Supported Skills have 0-10% increased Attack Speed”. U4GM: Buy Cheap Poe Currency and Items (6% off coupon: z123). Chain and Shotgunning for Single Target (Icicle Mine) Basically I want to figure out how/if single target on projectile skills can actually be influenced by having more projectiles and getting them to hit the same target per cast. Attack, AoE, Projectile, Lightning, Vaal, Bow. This is a 30% more damage support gem at level 1, 0 quality for projectile skills that can return. Projectiles now deal 5% more damage for each remaining Chain. Every lightning trap already invests in pierce. Path of Exile item and currency. Had to make a quick video with the new returning projectiles support, The anomalous version provides. Requires a Dagger or Claw. It causes projectiles to return and pierce all targets while returning. 19 must be Divergent lightning trap, which gives your projectiles a chance to return when they either reach the end of their trajectory or hit a wall, potentially hitting an enemy again on the return in theory, doubles your damage if each strap is able to hit at least one returning projectile. Chain is fourth in priority for projectile behaviors, preceded by split, pierce, and fork, and followed by return. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Soulrend. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. Tag: Support, Projectile. Attack Projectiles Return to you from final Target. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. It's basically a 39% more damage support if you manage to hit with the returning projectile. PoE Nimis: what it is. Continue reading. Not worth a gem slot. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Explore economy and build overviews for the action role-playing game Path of Exile. Apparently the Splitting Steel Projectiles used to explode upon return with Nimis last league, allowing for > 4-5x multipliers with sufficient AoE while standing on top of the target. 75 sec Critical Strike Chance: 5. Projectile Speed: 1300. Divergent Returning Projectiles Support is a new Dexterity Support Gem. Supported skills now have 20% less projectile speed at gem level 1 (from 30%), up to 30% less at gem level 20 (from 49%). Once it's hit one target, a regular projectile cannot hit the same target again. ; Fast Mapping ; Smooth Gameplay : No need to position or target directly as Unseen Strike handles this for us ; Easily hit Max CF stacks on enemies: multiple. What madness comes to mind on self cast projectile builds, ethereal knives etc? nimis was very strong on release and enabled all projectiles to benefit, this support does too and. 1. ago. Returning Projectiles is a very strong mechanic for Lightning Arrow because the returning projectiles can hit the same enemies that we already hit again, essentially acting as a multiplier to our total damage and doubling our Life gained on hit. Basically, when your projectiles hit a wall, they return. Projectiles from Supported Skills Pierce all Targets while Returning. So unless you have some information on whether and why Nimis works differently, I'd assume they're the same projectile. Molten Strike Attack, Projectile, AoE, Melee, Strike, Fire Level: (1-20) Cost: 6 Mana Attack Damage: (110-185)% of base Effectiveness of Added Damage: (110-185)% Projectile Speed: 750 Infuses your melee weapon with molten energies to attack with physical and fire damage. Adjustments made for more self-comfy. PoE Projectiles 3. Cast Time: 1. This means that if you had pierce, fork, and chain supporting the. Galvanic Arrow. Attack, Projectile, Chaos, Duration, Vaal. But returning, like piercing/chaining/etc, does not extend how long a projectile can exist. Posted by. Also the Whirling Blades part has projectiles do not return which is higher priority, not that it would even be huge if it did because again return from target is trash. You need more projectile speed, and then I can't remember if that was enough to get multiple returning hits. For example, if you use a level 21 Split Arrow without Fury Valve, you will shoot 9 projectiles at a pack. 0. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. Fireballs' explosions occur two times when using Nimis, the second time it happens it's at their returning point - exactly where your character stands. Anomalous Returning Projectiles Support, Returning Projectiles Support. Anomalous Returning Projectiles Support. For players who like to blast through the game on a budget and want a build that is. Will the forked arrows travel 50 more units before disappearing? Will increasing projectile speed increase total distance travel (f. Returning Projectiles Support Gem: Projectiles return to you, piercing all targets but deal 70% less damage. Server: PC, Xbox, PS. Had to make a quick video with the new returning projectiles support,The anomalous version provides a 20% chance for an additional return. 21 Crucible League; PoE 3. When something returns to you, it only aims at your position at the time it returns and then continues in that direction even if you move. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive Skill 15% increased Projectile Speed Attack Projectiles. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. This is especially possible as Hydrosphere Hydrosphere Spell, AoE, Duration, Cold, Orb, Lightning, Physical Level: (1-20) Cost: (12-20) Mana Cast Time: 0. 0. (50-69)% chance to Summon a Phantasm when Supported Skills, or Non-Phantasm Minions. Posted by LockedGoblin689 on Jan 22, 2021,. However, for some reason it doesn't work with Shrapnel Ballistas at all unless I use Sniper's Mark on the target -- only then the projectiles (that come from Sniper's Mark) correctly return. The rule is only one of the projectiles from a set created at the same time can hit at a time. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game GamingKilling Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. The order is Split > Pierce > Chain > Fork > Return. From Lightning Arrow to Hexblast Mines, players have a plethora of options to choose from based on their preferred playstyle and goals. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Tag: Support, Projectile. Whereas in an open area like Sirus arena, the projectile returns in a short time. This is required for Thorn Arrows to return with Returning Projectiles, increasing the damage by a lot. Cremation. Now converts 60% of physical damage to chaos damage (from 50%). for. -----Stream and social media-----Streaming daily at 11:00 am U. Fires a returning projectile that can be caught. Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. . Attack Speed: 120% of base. In a game where standing still for more than 1 second is killing yourself, having to wait 3 seconds for a projectile to return is just BS. 1) Anomalous Returning Proj. Gameplay. Requires Level 4. It's an in-depth guide to level a build that deals any Elemental Hit Damage with Bows. vengeant cascade is op in the current state. This was made possible in 3. You probably didn't notice but none of the new supports have their values listed in the patch notes. Edited: who on earth put B on the left. if they are mobile its a lot less than that. Attack Damage: 38–44% of base. 22 Build Locked post. ago. 22, Lightning Trap Saboteur. Supports attack skills. Divergent lightning trap pretty much doubles your damage with the returning projectiles. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. Arrows will be piercing a lot with Tornado shot since I'm using drillneck (always pierce first arrow) and pierce gem/nodes for pierce on. The projectiles will return if they hit a target and do not pierce/fork/chain from them. B) take the distance from it's "returning" position, so a regular albeit nice interaction or being able to have farshot effect but also be close to the target (preferred playstyle for maximum nimis damage on my KB. PROs. It does not grant a bonus to your. Flame Wall adds fire damage to projectiles that pass through it. poe. Barrage Support now has a Cost and Reservation Multiplier of 150% (previously 160%). Only one return projectile from Lightning Trap can hit. This means that if you had pierce, fork, and chain supporting the. Projectiles with a single pierce - The projectile can pass through a single target and hit another behind them, returning to hit the primary target a second time. Fun and easy gameplay ; spending 290 life after the initial Corrupting Fever skill cast resets the skill duration so simply run and cast vulnerability / reap as required. iKneadDough • 5 mo. Only one projectile behaviour can be applied each time a projectile hits a target. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. 3) x 0. Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (32-24)% less DamageWith lesser volley, you can easily hit with 3 returning projectiles. When an arrow strikes the target, up to 3 randomly chosen enemies within an area around that target are struck for the same amount of damage. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. 3) x 0. It does not grant a bonus to your. It's not that bad imo, especially when you consider that ranged skills are inherently stronger than melee skills at clearing maps and clearing maps is what people will tend to build for in sc tradeProjectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Leaves 50 % fewer Lingering Blades in the ground if. Tag: Support, Projectile. Less of a problem since one of the returning projectiles should hit. 5x multiplier because returning projectiles count the total traveled distance so it would be dealing much lower damage than the outgoing projectile. Requires Level 12. Skill functions and interactions. Only one projectile behavior can be applied each time a projectile hits a target. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. Returning Projectiles Support is a support gem which causes projectiles to return and pierce all targets while returning. Nimis really is a boon specifically. Anomalous Inspiration Support 20%. Boom! Doubled hits. Fork Support. According to sources like wiki, the "returning projectiles" should work with stuff like ballistas, mines, etc. You even have your mirage Archer to fire more projectiles. Life: 5,092 155%. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. Returning projectiles do not split again. Deals (7–949) to (10–1423) Physical Damage. Vaal Venom Gyre is a Vaal skill gem. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4 Phantasmal 1% increased Cold Damage. ago. -Venom Gyre fires a returning Projectile that can be taught, Returning Projectiles deal 75% less damage. PoEDB. Returning Projectiles deal 75 % less Damage with Hits and Ailments 40 % chance to keep each caught Projectile fired with Whirling Blades Base duration is 12 seconds Returning Projectiles Pierce all Targets Projectiles Return to you from final target (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Per 1% Quality: Projectiles have 3% chance to Return to you from final Target Supports projectile skills. 3Gem quality. Vengeant Cascade makes your primary projectiles return. Anomalous faster projectiles before 3. It does not grant a bonus to your character.